User Menu

The User Menu is the in-game menu. Press Escape while playing to open it — both in the editor and in a standalone game. Along the top is a volume control and a settings button; in the middle is a row of tabs (Game, Controls, and Console); along the bottom are the main action buttons.

The in-game User Menu

Volume and settings

The top of the menu has a mute button and a volume slider (0–100%), and a settings button (the gear) that opens a popup with the UI Scale controls — the same auto-scale and scale options as in Preferences.

Action buttons

Along the bottom:

  • Exit — quit the game (after a confirmation). In the editor this stops the game and returns to editing; in a standalone game it closes the application.

  • Restart — stop and restart the game from scratch (with a confirmation while it is running).

  • Continue — resume the game and close the menu; disabled while the game is stopped.

  • About — open a popup with the EdenSpark version and links (the EdenSpark site, More Games, Documentation, Terms of Use, and Privacy Policy).

Game tab

Shows the project’s title, author, description, and preview image. If the game has hit a compilation or runtime error, the error is shown here with a hint to press Restart to continue playing.

Controls tab

Lets the player view and rebind the game’s input actions. Each action lists its bindings, and you can add bindings for keyboard, mouse, and gamepad inputs — including analog sticks, triggers, and D-pads.

A Write Mode toggle switches between Rebind Only (the default — change existing bindings) and Full Control (also add and remove bindings and actions).

A live gamepad visualizer shows the connected controller’s state: a button grid, the analog sticks (with their dead zones), and the triggers.

The Controls tab of the User Menu

Console tab

The in-game console — the same console as the editor’s Console panel. This tab is available only when the editor is not active.