Physics¶
Collision Types¶
In the
Physics tab, you can configure collision shapes for the model asset.At the top, a Collision Build Type dropdown sets the default collision algorithm for the entire model.
Below that, a list of all mesh colliders is displayed. You can choose the collision type for each mesh collider individually from the dropdown list.
The available collision types are:
- Disabled - No collision.
- TriangleMesh - A precise collision shape that matches the mesh exactly.
- ConvexHull - A simplified convex shape that approximates the mesh.
- Default - Uses the default collision type specified in the model-level setting above.