Resources

This section provides a description of the resources which are central to the rendering process. They are used to define and store various properties such as textures, materials, and prefabs.

The section is divided into the following categories:

  • Models: Everything about importing and working with models.

  • Textures: A pipeline for working with textures assets.

  • Materials: Material creation and working with materials.

  • Shaders: A description of built-in shaders.

  • Prefabs: An explanation of prefabs and how to use them.

  • Sounds: Importing and working with sound assets.

  • Fonts: Importing and working with fonts assets.

  • Resources: Requesting various resources and getting their content

  • Mesh Async Creation: Create mesh asynchronously

Contents: