Drag and Drop

Many editor actions are done by dragging between panels. This page lists every drag interaction in one place; each is described in more detail on the linked page.

Dragging a node

Dragging a node from the Outliner:

  • Onto another node — reparent it, or drop between nodes to reorder

  • Onto a NodeId field in the Inspector — assign that node to the field.

  • Onto a folder in the Project panel — save the node and its children as a new prefab.

  • Onto an existing .prefab file in the Project panel — replace that prefab’s contents (after a confirmation).

Dragging a file or asset

Dragging a file or asset from the Project panel:

  • A prefab or model onto the Outliner tree or into the viewport — instantiate it in the scene.

  • A texture, material, or other resource onto a matching resource field in the Inspector — assign it to that field.

  • A material onto an object in the viewport — assign that material to the object.

  • A file onto another folder in the Project panel — move it; hold Ctrl while dragging to copy instead.