Drag and Drop¶
Many editor actions are done by dragging between panels. This page lists every drag interaction in one place; each is described in more detail on the linked page.
Dragging a node¶
Dragging a node from the Outliner:
Onto another node — reparent it, or drop between nodes to reorder
Onto a NodeId field in the Inspector — assign that node to the field.
Onto a folder in the Project panel — save the node and its children as a new prefab.
Onto an existing
.prefabfile in the Project panel — replace that prefab’s contents (after a confirmation).
Dragging a file or asset¶
Dragging a file or asset from the Project panel:
A prefab or model onto the Outliner tree or into the viewport — instantiate it in the scene.
A texture, material, or other resource onto a matching resource field in the Inspector — assign it to that field.
A material onto an object in the viewport — assign that material to the object.
A file onto another folder in the Project panel — move it; hold
Ctrlwhile dragging to copy instead.