Сheats and Hotkeys

Cheats are console commands that players can execute in your game using the in-game console. You can create new console commands directly in Daslang by using the [cheat] annotation. For example, let’s write a command that allows you to start a specific level in the game:

[cheat(name="game.start_level")]
def start_level(num : int) {
    set_current_level(num)
}

This command will be available in the console as game.start_level. Note that the name parameter of the [cheat] annotation specifies the name of the command in the console. This parameter is optional; if it is not specified, the function name will be used as the command name.

Here is a list of all the console commands that are available by default:

` - open console

app.pause (hotkey ctrl shift P) - pause/unpause the game

app.play (hotkey ctrl P or F5) - start/stop the game

app.next_frame (hotkey ctrl alt P) - advance the game by one frame

app.editor (hotkey F10) - open/close the editor

app.game_reload (hotkey ctrl shift R) - reload the game (restores the game state)

app.hard_reload (hotkey ctrl shift X) - hard reload the game

app.auto_restore_global_state - If true, the global state will be restored after a game reload (enabled by default). You can manage how the global state is restored after a game reload.

app.set_target_fps - set an upper limit for the game’s frame rate; use 0 to disable the limit

app.set_time_scale - set the scale for game time (default is 1.)

app.get_locale_name - print the current and system (actual) locale names

app.set_locale_name - override the locale name (use an empty string to reset)

app.listen_editor_shortcuts - enable/disable listening to editor shortcuts when the editor is open (enabled by default)

Garbage collector commands:

gc.collect_strings - collect unused strings, all unused heaps objects will be collected too

gc.collect_heap - collect unused objects in the heap

gc.collect_all - collect both unused strings and objects in the heap (default strategy)

gc.enabled - enable/disable the garbage collector

gc.validate - validate the heap and report any issues. Useful for debugging memory-related problems.

gc.report - print a report of the current memory usage. Very verbose output, prints only in text log, can freeze the game for a long time.

Other hotkeys:

ctrl shift P or F5 - pause/unpause the game

ctrl P - start/stop the game

ctrl shift = - increase the time scale

ctrl shift - - decrease the time scale

ctrl shift 0 - reset the time scale to 1

F11 - take a screenshot (it will appear in the game/.project/screenshots folder)

Editor hotkeys:

ctrl D - duplicate the selected node

F2 - rename the selected node

F10 - toggle fullscreen/editor modes

delete - remove the selected node

f - focus on the selected node

alt - orbit the camera

ctrl Z - undo

ctrl shift Z - redo

RMB - rotate the camera

w/a/s/d + RMB - move the camera (forward/left/backward/right)

e/c + RMB - move the camera up or down

shift - speed up camera movement

ctrl - slow down camera movement

MMB (middle mouse button) - move the camera in screen space

Hold Ctrl while creating a new node to place it at the origin.

Hold Ctrl to enable snapping for translation, rotation, and scaling with gizmos.