Preferences

The Preferences window holds editor and project settings. Open it from Edit > Preferences… in the main menu. Changes are saved automatically and kept per project. The window has two tabs: General and Project.

General

Preferences — General tab

UI Scale

  • Auto scale — scale the interface automatically to match the monitor’s scale factor.

  • Scale — the interface scale, as a percentage. The available range depends on whether Auto scale is on and on the monitor’s scale factor.

  • Below the slider, a read-out shows the monitor scale factor and the resulting UI scale.

Other settings

  • Auto focus game on play — give the game viewport focus when you start the game.

  • Auto save files on play — save any modified files automatically when the game starts.

  • Run the game in background — keep the game running while the editor window is not focused.

  • Show debug wireframe shapes in game mode — self-explanatory.

  • Fps info string mode — where to show the lightweight FPS counter: None, In Editor, In Fullscreen Game, or Both. (This is the small counter; the full breakdown is the Statistics overlay.)

  • Text Editor Mode — which editor opens project files: the built-in Code Editor, VS Code, or a custom external editor (with a configurable command using {file}, {line}, and {project} macros).

Project

Preferences — Project tab
  • Auto require scripts — automatically require all scripts in the project.

  • HD rendering — enable the HD rendering pipeline for the project. Changing this requires restarting the editor, so a prompt appears reminding you to restart.

  • Initial prefab — the prefab instantiated when the game starts. (You can also set this from a prefab’s context menu in the Project panel.)