EdenSpark
Contents:
Getting Started
Scene
Resources
Models
Textures
Import
Texture2D Import Window
CubeMap (SkyBox)
Texture Scripting
Textures Scripting API
Materials
Shaders
Prefabs
Sounds
Fonts
Resources module
Mesh primitives
Create custom mesh async
System
Input
Components
Physics
Math
Time
Render
Sound
Local storage
Generic storage
Coroutines
Free camera
Tweener
Daslang’s documentation
Indices and tables
EdenSpark
Resources
Textures
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Textures
Texture assets can be used for various purposes:
color maps, normal maps, height maps, roughness maps, and more.
Our engine supports a wide range of texture features.
Contents:
Import
Formats
Workflow
Hotreload
Limitations
Texture2D Import Window
Texture Filtering
Anisotropic Level
Texture Wrapping
sRGB Color Space
Generate Mip Levels
Formats
Preview
CubeMap (SkyBox)
CubeMap Creation
SkyBox Material
Texture Scripting
Texture Asset Request
Texture Creation From Bitmap
Textures Scripting API
Enumerations
Structures
Functions