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Contents:

  • Getting Started
  • Scene
  • Resources
    • Models
    • Textures
      • Import
      • Texture2D Import Window
      • CubeMap (SkyBox)
      • Texture Scripting
      • Textures Scripting API
    • Materials
    • Shaders
    • Prefabs
    • Sounds
    • Fonts
    • Resources module
    • Mesh primitives
    • Create custom mesh async
  • System
  • Input
  • Components
  • Physics
  • Math
  • Time
  • Render
  • Sound
  • Local storage
  • Generic storage
  • Coroutines
  • Free camera
  • Tweener
  • Daslang’s documentation
  • Indices and tables
EdenSpark
  • Resources
  • Textures
  • View page source

Textures

Texture assets can be used for various purposes:
color maps, normal maps, height maps, roughness maps, and more.

Our engine supports a wide range of texture features.

Contents:

  • Import
    • Formats
    • Workflow
    • Hotreload
    • Limitations
  • Texture2D Import Window
    • Texture Filtering
    • Anisotropic Level
    • Texture Wrapping
    • sRGB Color Space
    • Generate Mip Levels
    • Formats
    • Preview
  • CubeMap (SkyBox)
    • CubeMap Creation
    • SkyBox Material
  • Texture Scripting
    • Texture Asset Request
    • Texture Creation From Bitmap
  • Textures Scripting API
    • Enumerations
    • Structures
    • Functions
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