SpotLight
Classes
- SpotLight : NativeComponent
This component adds spot light to the node. It enables shadow casting and shading scene with given color in spot shape. Supported shadow casting and shading only for one directional light, Another lights will be ignored.
To use this component, add the following line to your project file:
require engine.core_components.spot_light_component // or require engine.core
Usage example:
var node = create_node(NodeData())
add_component(node, new SpotLight(
color = float3(1),
intensity = 0.5f,
castShadows = false,
radius = 10f,
attenuation = 0.5f,
angle = PI/4f
))
- Properties:
- SpotLight.castShadows: bool
- SpotLight.castShadows =(value: bool)
Enable shadow casting from the light source. Default is true
- Arguments:
value : bool
- SpotLight.castShadowsOnlyForStatic: bool
- SpotLight.castShadowsOnlyForStatic =(value: bool)
Enable shadow casting from the light source only for static objects. Default is false
- Arguments:
value : bool
- SpotLight.intensity: float
- SpotLight.intensity =(value: float)
Intencity of the light source. Default is 1f
- Arguments:
value : float
- SpotLight.color: float3
- SpotLight.color =(value: float3)
Color of the light source. Default is (1f, 1f, 1f)
- Arguments:
value : float3
- SpotLight.radius: float
- SpotLight.radius =(value: float)
Radius of the spot light. Default is 10f
- Arguments:
value : float
- SpotLight.angle: float
- SpotLight.angle =(value: float)
Spot angle of the spot light. Default is PI/3 radians, 60 degree.
- Arguments:
value : float
- SpotLight.attenuation: float
- SpotLight.attenuation =(value: float)
Attenuation of the spot light. Default is 0.5f
- Arguments:
value : float