EdenSpark
Contents:
Getting Started
Scene
Resources
Models
Textures
Materials
Creation
Properties window
Material Scripting
Material Scripting API
Material Properties API
Shaders
Prefabs
Sounds
Fonts
Resources module
Mesh primitives
Create custom mesh async
System
Input
Components
Physics
Math
Time
Render
Sound
Local storage
Generic storage
Coroutines
Free camera
Tweener
Daslang’s documentation
Indices and tables
EdenSpark
Resources
Materials
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Materials
Materials allow you to define how the surface of a 3D model is rendered.
They can include textures, colors, and other properties that define the surface’s appearance.
Each material also references a shader.
Contents:
Creation
Properties window
Shader
Textures
Properties
Preview
Material Scripting
Material Asset Request
Material Creation
Material Update
Material Copy
Material Request
Material Scripting API
Enumerations
Structures
Functions
Material Properties API
Constants
Enumerations
Structures
Functions