Prefab Editor

Prefab View

Double-click the prefab file in the project window to open it in the prefab editor.

Prefab Edit

prefab_editing
You can edit the prefab in the same way as a scene.

Add new nodes, change the hierarchy, attach new components, etc.

All changes will be applied to all instances of this prefab in the scene.

Prefab Navigation

prefab_navigation
You can find navigation buttons in the top left corner of the prefab editor.

Press the Back to Scene button to return to the game scene.

Press the Save button to save manually.

Saving Modified Prefabs

prefab_saving_check
If you try to exit the prefab editor while the active prefab has unsaved changes, you will see a dialog window.

You can save changes, discard changes, or cancel exiting the prefab editor.

Warning

This dialog window does not appear when exiting the application! Be careful with changes in prefabs!

Prefab Spawning

prefab_spawn_result
Prefab spawning works the same as model prefab instantiation.

You can drag and drop the prefab file into the scene, or right-click the prefab file in the project window and select Instantiate from the context menu.