Prefab Editor
Prefab View
Double-click the prefab file in the project window to open it in the prefab editor.
Prefab Edit
You can edit the prefab in the same way as a scene.
Add new nodes, change the hierarchy, attach new components, etc.
All changes will be applied to all instances of this prefab in the scene.
Saving Modified Prefabs
If you try to exit the prefab editor while the active prefab has unsaved changes, you will see a dialog window.
You can save changes, discard changes, or cancel exiting the prefab editor.
Warning
This dialog window does not appear when exiting the application! Be careful with changes in prefabs!
Prefab Spawning
Prefab spawning works the same as model prefab instantiation.
You can drag and drop the prefab file into the scene, or right-click the prefab file in the project window and select
Instantiate from the context menu.