Model Importing

Formats

Currently, we support the following model formats: .fbx, .obj, .gltf, and .dae.

To import other proprietary formats, you can use third-party tools like Blender or 3ds Max to convert the model to .fbx or another supported format.

We use the third-party library Assimp (Documentation) for importing models.

Note

This library has known issues with some assets or formats:

  • .fbx: Animation import can produce incorrect rotation for some assets where there is a 360-degree rotation.

  • .dae: Animation import for the Collada format is likely not to work at all.

Workflow

To import a model into your project, you can drag and drop the file into the
You can do this with an OS file explorer or with the file explorer in the editor.