Model Importing¶
Formats¶
Currently, we support the following model formats:
.fbx, .obj, .gltf, and .dae.To import other proprietary formats, you can use third-party tools like
Blender or 3ds Max to convert the model to .fbx or another supported format.We use the third-party library Assimp (Documentation) for importing models.
Note
This library has known issues with some assets or formats:
.fbx: Animation import can produce incorrect rotation for some assets where there is a 360-degree rotation..dae: Animation import for the Collada format is likely not to work at all.
Workflow¶
To import a model into your project, you can drag and drop the file into the
You can do this with an OS file explorer or with the file explorer in the editor.