Models importing
Formats
Currently, we support the following model formats:
.fbx, .obj, .gltf, and .dae.To import other proprietary formats, you can use third-party tools like
Blender or 3ds Max to convert the model to .fbx or another supported format.We use the third-party library Assimp (Documentation) for importing models.
Note
This library has known issues with some assets or formats:
.fbx: Animation import can produce incorrect rotation for some assets where there is a 360-degree rotation..dae: Animation import for the Collada format is likely not to work at all.
Drag the file into your project
To import a model into your project, you can drag and drop the file into the project window.
You can do this with an OS file explorer or with the file explorer in the editor.