Properties window

material_inspector

Shader

There is a list of predefined shaders in the engine.
You can select one of them for your material.
See Shaders for more information.

Textures

You can add textures to your material.
These can be color, normal map, roughness map, etc.
See Textures for more information.
texture_selection
You can set up texture properties in the texture inspector.

Properties

Each shader has its own set of properties.
Properties can be float, float4, or int.
See the documentation for each shader to get more information about its properties.

Changing any material property will immediately update the material asset and apply changes to the render.

Preview

material_inspector_preview
Here you can see a material preview to understand what kind of textures this material uses.

The material preview has several modes:
* Sphere mesh
* Cube mesh
* Quad mesh
* Plane mesh
* Cylinder mesh

Note

Currently, the material preview shows only unlit color. Shaded rendering will be added in future patches.