Importer

The Importer is the panel that shows the editor for whatever asset is currently selected in the Project panel. By default it is docked on the right, sharing a tab group with the Inspector — the Inspector edits the selected scene node, while the Importer edits the selected asset file.

The Importer panel showing a model's settings

Select a file in the Project panel and its import settings (or a preview) appear here. Changes are applied immediately and trigger a rebuild of the asset, so every node or script that uses it updates in place.

Asset editors

Each asset type has its own editor, documented in the Resources section:

  • Material — pick the shader, assign textures, and set its properties. See Material Editor Tools.

  • Texture — filtering, wrapping, sRGB, mip generation, and format, with a channel/mip preview. See Texture Editor Tools.

  • CubeMap — build a skybox from six faces or a single texture. See CubeMaps and Skyboxes.

  • Model — mesh, physics, material, and animation import settings. See Model Editor Tools.

  • Sound — load type and a preview player. See Sounds.

  • Font — fallback fonts and glyph ranges. See Fonts.

Texture array assets are edited inline in this panel (a list of texture slots with + / -), and have no separate page.

Non-asset selections

A few file types are not assets with import settings; for these the Importer shows a summary instead:

  • Script (.das) and text files — a read-only preview of the file’s first lines. Open them in the code editor to edit.

  • Prefab (.prefab) — a documentation link and, for editable prefabs, an Open prefab source button that opens it in the prefab editor. See Prefabs.

  • Shader and Shader Graph — build messages, plus a button to open the shader graph editor or a disassembly preview.