.. _stdlib_models_import: ================ Models importing ================ ++++++++++ Formats ++++++++++ .. line-block:: Currently, we support the following model formats: ``.fbx``, ``.obj``, ``.gltf``, and ``.dae``. To import other proprietary formats, you can use third-party tools like ``Blender`` or ``3ds Max`` to convert the model to ``.fbx`` or another supported format. We use the third-party library `Assimp `_ (`Documentation `_) for importing models. .. note:: This library has known issues with some assets or formats: - ``.fbx``: Animation import can produce incorrect rotation for some assets where there is a 360-degree rotation. - ``.dae``: Animation import for the Collada format is likely not to work at all. +++++++++++++++++++++++++++++++ Drag the file into your project +++++++++++++++++++++++++++++++ .. line-block:: To import a model into your project, you can drag and drop the file into the project window. You can do this with an OS file explorer or with the file explorer in the editor.